How do you keep track of all the different machines released over the years? How do you catalogue different versions of games, down to the different packaging? And how can you ensure that the game you’re looking for is real and authentic? Databases, that’s how! The Martin Ahman, AJ Heller and Joerg Droege talk to Fred Hero from and Armin Hierstetter from retroplace about creating and maintaining these databases and how this plays a vital role in the retro scene.

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