Scene World Podcast Episode #51 – Digging Deeper with Tectoy’s Stefano Arnhold

Tectoy is the producer and distributor of Sega products in Brazil, credited with keeping the consoles popular in Brazil long after their discontinuation around the rest of the world. Andrew and Joerg welcome back Tectoy CEO Stefano Arnhold for a deeper dive into the unique legacy of this company and their 2017 edition of the Megadrive. Also, AJ and Joerg…

Joerg Droege aka Nafcom talking about C64 and games preservation with TwinGalaxies in an interview

Joerg Droege aka Nafcom was interviewed for @TwinGalaxies by Alex McCumbers, thanks to Jesse Collins for making it possible! His take on the topic C64 can be read here, containing a lot of information about preserving computer games and video games and its history included: C64 Mini Analyzed Plus Retro Gaming Discussion with Joerg Droege of Scene World

Sonic Mania Plus: Buyer at a disadvantage because of copy protection

Lars “Ghandy” Sobiraj , demoscener and former Hugi editor, wrote on his Blog Tarnkappe.info (in German): “The removal of the copy protection of SEGA’s “Sonic Mania Plus” provided Reddit with a blatant posting by Voksi. The Bulgarian cracker attacks SEGA and the anti-tamper manufacturer Denuvo frontally. He noticed that the implementation was very faulty. As a result, legal buyers have…

“Return of the Tentacle” – the fan-made sequel to “Day of the Tentacle” released

Stephan Venker posted in various retro and adventure Facebook group that “Return of the Tentacle” – the fan-made sequel to “Day of the Tentacle” was released. He writes: “It’s finally here!! 🙂 “Return of the Tentacle” – the fan-made sequel to “Day of the Tentacle”. It’s been in the works for many years! A highly professional, meticulously created and incredibly…

Scene World Podcast Episode #49 – Neohabitat with Steve Salevan

Scene World wrote on their homepage: “Podcast Episode #49 – Neohabitat with Steve Salevan Habitat was one of the precursors of the modern MMORPG: in the 1980s and 1990s, it was an immersive graphical world populated by C64 users in real-time, through the Quantumlink network. AJ and Joerg talk to developer Steve Salevan about the challenges in resurrecting Habitat and…