Scene World Tech History Interviews now on a dedicated collection page at the internet archive!

Scene World Magazine wrote: Scene World Magazine is celebrating this special day. We have reached a whopping 50 interviews with tech pioneers, VIPs and inventors now, it’s about time we have got our dedicated collection page at the Internet Archive for that! 😎 https://archive.org/details/sceneworld … AKA “Scene World Tech History Interviews”!

C64-game-publisher is cooperating with Knights of Bytes and is releasing “Sam’s Journey” as THEC64-mini version.

We received the following announcement directly from Protovision themselves Press Release For immediate release Protovision has got good news for its fanbase: The C64-game-publisher is cooperating with Knights of Bytes and is releasing “Sam’s Journey” as THEC64-mini version. Sam’s Journey, perhaps the most thriving C64 game of the past decades, is now available to users of the internationally successful THEC64-mini…

Scene World Podcast Episode #57 – The Hungarian C64 and Amiga Gaming Scene with Andras Kaptas

Martin Ahman and Joerg talk to Andras Kaptas from the insert-coin.hu Association about the Hungarian C64 and Amiga Gaming Scene and how it came to be behind the iron curtain and how it envolved into creation of independand full price games for these machines long after their lifetimes. Also we talk about preserving the Hungarian videogame culture with him and…

Podcast Episode #56 – PLATO and IRATA.ONLINE with Thomas Cherryhomes

PLATO is the great, great, great granddaddy of the online computer network. Developing forums, email, multiplayer networked games, screen sharing, and instant messaging, it is responsible for many of the things we take for granted today. AJ and Joerg take a deep dive with IRATA.ONLINE’s Thomas Cherryhomes into why PLATO is as awesome as it is, and how it still…

Scene World Magazine Podcast Episode #55 – Databases with retroplace and Consolevariations.com!

How do you keep track of all the different machines released over the years? How do you catalogue different versions of games, down to the different packaging? And how can you ensure that the game you’re looking for is real and authentic? Databases, that’s how! The Martin Ahman, AJ Heller and Joerg Droege talk to Fred Hero from Consolevariations.com and…